


Perspective-bilinear warp: a combination of both techniques, where you first drag the four corners of your content to the desired location on the wall, then adjust for curvatures using the additional control points.Simply add control points to the warp and drag them to where you want your content to be. Bilinear warp: inferior to perspective warping on flat surfaces, but allows projecting onto curved surfaces.Then simply drag the four corners of your content where you want them to be on the wall. For best results, disable any keystone correction on the projector. Use it to exactly project your content on a rectangular area on a wall or building, regardless of how your projector is setup. Perspective warp: performs image correction for projecting onto flat surfaces in case the projector is not horizontally and/or vertically aligned with the wall.There are three types of warps available:


Projection warping is the process of manipulating an image so that it can be projected onto flat or curved surfaces without distortion. This is extended port of the Cinder-Warping block by Paul Houx.
